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    <loc>https://www.smellslikerevenge.com/www.smellslikerevenge.com</loc>
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    <loc>https://www.smellslikerevenge.com/www.smellslikerevenge.com/2024/11/26/the-shape-our-reality-takes-is-live-on-spotify</loc>
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      <image:title>The Blender Blog - Visuals - The Shape Our Reality Takes is Live on Spotify - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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  <url>
    <loc>https://www.smellslikerevenge.com/www.smellslikerevenge.com/2023/12/4/the-shape-our-reality-takes-trailer-is-here</loc>
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    <lastmod>2023-12-05</lastmod>
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  <url>
    <loc>https://www.smellslikerevenge.com/www.smellslikerevenge.com/2023/11/22/to-say-the-leasts-album-trailer-release</loc>
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    <priority>0.5</priority>
    <lastmod>2023-11-23</lastmod>
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  <url>
    <loc>https://www.smellslikerevenge.com/www.smellslikerevenge.com/2023/10/13/so-much-progress</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-10-18</lastmod>
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      <image:title>The Blender Blog - Visuals - So Much Progress</image:title>
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    <image:image>
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      <image:title>The Blender Blog - Visuals - So Much Progress</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1697254306610-ATK8H36CJ21VN673IIUP/Spector%27s+Fade2.png</image:loc>
      <image:title>The Blender Blog - Visuals - So Much Progress</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1697254310749-GWZT5PBJL0K5XTY3OGRO/Spector%27s+Fade3.png</image:loc>
      <image:title>The Blender Blog - Visuals - So Much Progress</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1697254312272-OY64AMO0HMVG4CHH9QSI/Spector%27s+Fade4.png</image:loc>
      <image:title>The Blender Blog - Visuals - So Much Progress</image:title>
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  <url>
    <loc>https://www.smellslikerevenge.com/www.smellslikerevenge.com/2023/6/28/spring-test-render-round-up-amp-music-preview</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-06-28</lastmod>
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  <url>
    <loc>https://www.smellslikerevenge.com/www.smellslikerevenge.com/2023/1/12/back-to-bastion-13</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-01-12</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1673544458343-S5MSNM2CL2SJ0XQIKT95/Ivory+Tower0001.png</image:loc>
      <image:title>The Blender Blog - Visuals - Back To Bastion 13 - Adding Dramatic Lighting</image:title>
      <image:caption>We need to light up this mega tower. Each segment of the Bastion 13 tower is the size of the Empire State Building.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1673544458368-FWYIW213Q7717Z4GMVXQ/Ivory+Tower0002.png</image:loc>
      <image:title>The Blender Blog - Visuals - Back To Bastion 13 - Safety First</image:title>
      <image:caption>Each of the towers will get a safety light so spaceships don’t get snagged.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1673544483087-5QMQZTYGXDDDW5OZZ6IK/Ivory+Tower0003.png</image:loc>
      <image:title>The Blender Blog - Visuals - Back To Bastion 13 - Pushing Back the Fog</image:title>
      <image:caption>Here and in the last shot we adjust the fog to a more natural level</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1673544481398-85OVLTPX2LUFFAE7CNFD/Ivory+Tower0004.png</image:loc>
      <image:title>The Blender Blog - Visuals - Back To Bastion 13 - Lighting the Wall's Turrets</image:title>
      <image:caption>Each turret or tower of the walls of Bastion 13 acts as the housing to the networks of industries that span underneath. They also act as flood barriers to fight against the ever-rising tides. As water levels rise the walls have become damp slums full of disease.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1673544494017-WTB7G4B4AKLFD8YSNZ7E/Ivory+Tower0006.png</image:loc>
      <image:title>The Blender Blog - Visuals - Back To Bastion 13 - A Pressure Cooker</image:title>
      <image:caption>Bastion 13 is a ticking time bomb. The sea is encroaching and raw materials are running low. The Guiding Light’s physicians do their best to sedate the public but this can only work for so long.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.smellslikerevenge.com/www.smellslikerevenge.com/2022/12/22/the-czar</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-12-23</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671752884324-UIULOOTZVIP7I6O8UKL2/The+Czar18.png</image:loc>
      <image:title>The Blender Blog - Visuals - The Czar - Part II - Reshaping The Dress</image:title>
      <image:caption>The mermaid cut of the dress felt a little out of place. So first we will update the shape of the dress.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671752884490-VH8XBK98RVQ7VMV1DPPP/The+Czar19.png</image:loc>
      <image:title>The Blender Blog - Visuals - The Czar - Part II - Trying Different Fabric Combinations</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671752889710-VPXEO29TTF57FH8EM35P/The+Czar20.png</image:loc>
      <image:title>The Blender Blog - Visuals - The Czar - Part II - Adding Fabric Physics</image:title>
      <image:caption>At this step, we have already added fabric physics but they need to be refined a little bit. Now it is flowing in a way that is much more satisfying.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671752889915-6X4V9R8IXVVL22253RWM/The+Czar21.png</image:loc>
      <image:title>The Blender Blog - Visuals - The Czar - Part II - Fixing the Sleaves</image:title>
      <image:caption>To balance out the dress we increased the size of the dress Cuffs and better fit the sleaves.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671752897314-DKC9LSVD00TJE56ODR58/The+Czar22.png</image:loc>
      <image:title>The Blender Blog - Visuals - The Czar - Part II - Adding More Drama</image:title>
      <image:caption>This character is heavily inspired by portraits of Mary Queen of Scots. The dresses in these paintings often featured a split front with a panel of white fabric behind it.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671752902509-PZEDX4K3HFL6IOZEZKTN/The+Czar24.png</image:loc>
      <image:title>The Blender Blog - Visuals - The Czar - Part II - Adding Structure</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671752902818-5E11LFWR1ZR26WS6PG6N/The+Czar25.png</image:loc>
      <image:title>The Blender Blog - Visuals - The Czar - Part II - The Finished Costume</image:title>
      <image:caption>Here we have the completed costume for the Czar. Next, we move onto texture painting.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671752907283-N68QGR3BD6UG9FTIAMU7/The+Czar26.png</image:loc>
      <image:title>The Blender Blog - Visuals - The Czar - Part II - Adding the Skin</image:title>
      <image:caption>Next, we adjusted the skin to a natural base color.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671752907770-J23Q92AOQDHKR226KC1X/The+Czar27.png</image:loc>
      <image:title>The Blender Blog - Visuals - The Czar - Part II - Texture Painting The Face</image:title>
      <image:caption>Next, we will paint the caked-on powered makeup.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671752910455-5DNM4XEDM8ODEJK186GZ/The+Czar28.png</image:loc>
      <image:title>The Blender Blog - Visuals - The Czar - Part II - The Czar Now</image:title>
      <image:caption>Here we tie up the Czar’s Modeling for now. This is the last post before a short break for the winter holidays.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.smellslikerevenge.com/www.smellslikerevenge.com/2022/12/20/the-czar-part-i</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-12-20</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671565923435-9H2W7MALQLZXA00R5PC0/The+Czar.png</image:loc>
      <image:title>The Blender Blog - Visuals - The Czar - Part I - Sculpting The Face</image:title>
      <image:caption>With this character, we have already made a lot of progress based on the development of Audrea Rose. This means for this character we are taking a little bit different workflow.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671565923448-3OMIFLW1BA7M98MP6P04/The+Czar1.png</image:loc>
      <image:title>The Blender Blog - Visuals - The Czar - Part I - Drama Con Flama</image:title>
      <image:caption>The Czar is not exactly someone you would want to have over for dinner. For this reason, we tried to make her look as severe as possible.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671565926969-B87XGIHL093PURZ1CJQV/The+Czar2.png</image:loc>
      <image:title>The Blender Blog - Visuals - The Czar - Part I - The White Base</image:title>
      <image:caption>For the Czar, we are going to develop a white-powered makeup look. This makes this character a little difficult to ensure it is not hitting the uncanny valley. So some sculpting may need to be redone once those shaders are developed.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671565927342-V04IMVVNYQ1V3I7QCJFN/The+Czar3.png</image:loc>
      <image:title>The Blender Blog - Visuals - The Czar - Part I - Mary Bloody Mary</image:title>
      <image:caption>The Czar is inspired by two different women, Mary, Queen of Scots and Elizabeth Báthory. Both of these women are suggested as the real-life origin of the Bloody Mary Folk Tale. Of course, this means we need hair that defies gravity.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671565931302-ZEWW8Q6P3SA0WTG1W49S/The+Czar4.png</image:loc>
      <image:title>The Blender Blog - Visuals - The Czar - Part I - Refining The Hair</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671565931554-2IRLHTS3OO4WK1UQ4M0Y/The+Czar5.png</image:loc>
      <image:title>The Blender Blog - Visuals - The Czar - Part I - Adding Sideburns</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671565935820-N7APYLJERNRXBAUTTIQK/The+Czar6.png</image:loc>
      <image:title>The Blender Blog - Visuals - The Czar - Part I</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671565936055-BXY366B5V4B3IYZY3GXM/The+Czar7.png</image:loc>
      <image:title>The Blender Blog - Visuals - The Czar - Part I</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671565940274-0LIJOA64NMACVW0RA9LA/The+Czar8.png</image:loc>
      <image:title>The Blender Blog - Visuals - The Czar - Part I - Adjusting The Hair Color</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671565940503-HPI0VF222B8Q5REY4QXS/The+Czar9.png</image:loc>
      <image:title>The Blender Blog - Visuals - The Czar - Part I</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671565944859-DS2KYFZS1MYRC5U1RCER/The+Czar10.png</image:loc>
      <image:title>The Blender Blog - Visuals - The Czar - Part I - Setting The Eyes</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671565945107-0J2B33AL6OU7VL04QEMN/The+Czar11.png</image:loc>
      <image:title>The Blender Blog - Visuals - The Czar - Part I</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671565949295-GL1JSE47JXRERZMRN8J0/The+Czar12.png</image:loc>
      <image:title>The Blender Blog - Visuals - The Czar - Part I</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671565949762-ZK2CQ0Q7ED7THK8LEEX2/The+Czar13.png</image:loc>
      <image:title>The Blender Blog - Visuals - The Czar - Part I - Poofing Out The Hair</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671565953682-ZRLR3CQXUNHBQEJLNWXO/The+Czar14.png</image:loc>
      <image:title>The Blender Blog - Visuals - The Czar - Part I</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671565954120-N4M70846AHO7GIIDMZVL/The+Czar15.png</image:loc>
      <image:title>The Blender Blog - Visuals - The Czar - Part I</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671565956850-QEF3A8MPM1U70D9R2D1B/The+Czar16.png</image:loc>
      <image:title>The Blender Blog - Visuals - The Czar - Part I - The Beginnings Of The Czar's Dress</image:title>
      <image:caption />
    </image:image>
  </url>
  <url>
    <loc>https://www.smellslikerevenge.com/www.smellslikerevenge.com/2022/12/16/audrea-arcanum-part-ii</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-12-17</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671249163619-YLD2WF1RVMCR79ZNXF83/Audrea+Rose10.png</image:loc>
      <image:title>The Blender Blog - Visuals - Audrea Arcanum - Part II - Texture Painting</image:title>
      <image:caption>To give Audrea a little more life, we will paint a few layers. First, we will add skin tone differences.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671249163620-YCPSEASSP1OSSAR83GF9/Audrea+Rose11.png</image:loc>
      <image:title>The Blender Blog - Visuals - Audrea Arcanum - Part II - Evening The Tone</image:title>
      <image:caption>Along with redness, freckles and rouge are added.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671249166460-M5BMDQQUCC623LS8U1MN/Audrea+Rose12.png</image:loc>
      <image:title>The Blender Blog - Visuals - Audrea Arcanum - Part II - Adding More Makeup</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671249166540-9S1LLZ6DLQEXLTDI34DF/Audrea+Rose13.png</image:loc>
      <image:title>The Blender Blog - Visuals - Audrea Arcanum - Part II - Final Looks</image:title>
      <image:caption>Here we have Audrea’s final look put together. Throughout the project, these looks will be refined as needed by the scene.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671249171951-NGJU25CMYBP6R7AQY4E2/Audrea+Rose14.png</image:loc>
      <image:title>The Blender Blog - Visuals - Audrea Arcanum - Part II - The Look From Afar</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671249183300-2XOKP0GT2SHV3SCCRCPI/Audrea+Rose15.png</image:loc>
      <image:title>The Blender Blog - Visuals - Audrea Arcanum - Part II - Finishing The Outfit</image:title>
      <image:caption>Finally, we top off Audrea’s look with some stiletto boots.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671249183499-UJB3DEVM6TF41DD90YN3/Audrea+Rose16.png</image:loc>
      <image:title>The Blender Blog - Visuals - Audrea Arcanum - Part II</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671249186260-95RKQ698AZDPCJY8PY1L/Audrea+Rose17.png</image:loc>
      <image:title>The Blender Blog - Visuals - Audrea Arcanum - Part II</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671249186517-VAB1MES6J1YTZGKZ36GR/Audrea+Rose18.png</image:loc>
      <image:title>The Blender Blog - Visuals - Audrea Arcanum - Part II</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671249197481-84WF1HD3OC4RJJSMKTRS/Audrea+Rose19.png</image:loc>
      <image:title>The Blender Blog - Visuals - Audrea Arcanum - Part II</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671249199918-BJDB35LS4JODB0GW9Z2B/Audrea+Rose20.png</image:loc>
      <image:title>The Blender Blog - Visuals - Audrea Arcanum - Part II</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671249204662-B4HC1DEXO4RVC9KFK1MU/Audrea+Rose21.png</image:loc>
      <image:title>The Blender Blog - Visuals - Audrea Arcanum - Part II</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671249204117-KOD3JO6HD9UQ5N757COP/Audrea+Rose22.png</image:loc>
      <image:title>The Blender Blog - Visuals - Audrea Arcanum - Part II - Some Lighting Fun</image:title>
      <image:caption>Adding some mood lighting and beauty shots we can start to see Audrea coming together. We have one more main Character to create for you before we move on to a different phase of production.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.smellslikerevenge.com/www.smellslikerevenge.com/2022/12/14/audrea-arcanum-part-i</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-12-15</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671079541059-AMC6CV1WCKBXHH3WM5TL/Audrea+Rose.png</image:loc>
      <image:title>The Blender Blog - Visuals - Audrea Arcanum - Part I - Audrea Arcanum</image:title>
      <image:caption>Audrea Arcanum is an important leader within Bastion 13, as such, we have gone with a regal and militant theme for her design.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671079544006-JE2PBM7M8VINWZW5UX8T/Audrea+Rose1.png</image:loc>
      <image:title>The Blender Blog - Visuals - Audrea Arcanum - Part I - Pauldrons for Days</image:title>
      <image:caption>One of the main features of Audrea’s dress is the heavier-than-life pauldrons.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671079568548-JOFXUC5ZRF4YDUJFXY5D/Audrea+Rose2.png</image:loc>
      <image:title>The Blender Blog - Visuals - Audrea Arcanum - Part I - Refining The Hair</image:title>
      <image:caption>Before we continue the design for the pauldrons though we have to get that hair out of the way.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671079570195-5WXYV74HQ9SU5UB0Y64N/Audrea+Rose3.png</image:loc>
      <image:title>The Blender Blog - Visuals - Audrea Arcanum - Part I - Experimenting Around</image:title>
      <image:caption>The first iteration was a little too close to just a dress with shoulder puffs so there was several iterations to get to the final shape.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671079584284-BY2VTI30LOHHZBSSYDG1/Audrea+Rose4.png</image:loc>
      <image:title>The Blender Blog - Visuals - Audrea Arcanum - Part I</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671079587284-ZJDO7K80XEGCDHDI2EDV/Audrea+Rose5.png</image:loc>
      <image:title>The Blender Blog - Visuals - Audrea Arcanum - Part I</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671079601907-F86E6F5E1KPFH3WJS5G1/Audrea+Rose6.png</image:loc>
      <image:title>The Blender Blog - Visuals - Audrea Arcanum - Part I - Refining the Sleeves</image:title>
      <image:caption>After getting the pauldrons down the sleeves need to be adjusted.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671079603869-BMDDYHY1JJLJFP402T1B/Audrea+Rose7.png</image:loc>
      <image:title>The Blender Blog - Visuals - Audrea Arcanum - Part I</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671079618997-0GIEVEJBAPAG2551G2X0/Audrea+Rose8.png</image:loc>
      <image:title>The Blender Blog - Visuals - Audrea Arcanum - Part I</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1671079620237-VM7C35I1AIXAD0UP1NQN/Audrea+Rose9.png</image:loc>
      <image:title>The Blender Blog - Visuals - Audrea Arcanum - Part I - Audrea For Now</image:title>
      <image:caption>Audrea still needs to be texture painted and rigged. We will pick back up on her design in our next installment.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.smellslikerevenge.com/www.smellslikerevenge.com/2022/12/9/askrin-part-ii</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-12-16</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670582693063-V1V78WOS9WSW4URCBJ6C/Askrin22.png</image:loc>
      <image:title>The Blender Blog - Visuals - Askrin - Part II - Askrin's Emoter</image:title>
      <image:caption>Askrin’s design picks back up with a few finishing details.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670582693095-0RGMOTRVH32CMVBVA2OR/Askrin23.png</image:loc>
      <image:title>The Blender Blog - Visuals - Askrin - Part II</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670582696631-97VCYETHV8G3K96P7KU2/Askrin24.png</image:loc>
      <image:title>The Blender Blog - Visuals - Askrin - Part II</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670582697208-JU85I9INYI4C0MPMOHNQ/Askrin25.png</image:loc>
      <image:title>The Blender Blog - Visuals - Askrin - Part II - Texture Painting</image:title>
      <image:caption>To give Askrin a lot more life, skin imperfections and natural color variation are painted onto the character. Additional touch up will be done depending on scene requirements.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670582701696-FD7WVK36XFLTYED541S8/Askrin26.png</image:loc>
      <image:title>The Blender Blog - Visuals - Askrin - Part II</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670582702173-N064I83827YCJBSVW48K/Askrin27.png</image:loc>
      <image:title>The Blender Blog - Visuals - Askrin - Part II</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670582706827-TWQPS59BVFKZ7B19V0SD/Askrin28.png</image:loc>
      <image:title>The Blender Blog - Visuals - Askrin - Part II - Emoter Rigging</image:title>
      <image:caption>Askrin’s Emoter is rigged so that it can be animated to display various expressions.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670582707177-Q7R7VVH8MBTEXY6JDEBT/Askrin29.png</image:loc>
      <image:title>The Blender Blog - Visuals - Askrin - Part II - Context Testing</image:title>
      <image:caption>To ensure that Askrin fits in with the world he is designed for, we update the testing scene with a new background.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670582711444-Q0Z7RNTLIEYRKBLJ72BB/Askrin30.png</image:loc>
      <image:title>The Blender Blog - Visuals - Askrin - Part II</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670582711807-JYDCZ0QTB16VQCQQ24PK/Askrin31.png</image:loc>
      <image:title>The Blender Blog - Visuals - Askrin - Part II</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670582715985-W84NHFYJQPD96ONR2QZC/Askrin32.png</image:loc>
      <image:title>The Blender Blog - Visuals - Askrin - Part II</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670582716368-SX29ZRFG1VJWL23T1OLA/Askrin33.png</image:loc>
      <image:title>The Blender Blog - Visuals - Askrin - Part II - Finishing Touches</image:title>
      <image:caption>To top off Askrin’s look, we add a backpack.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670582873869-V9VJVEJJ8ZV6O8QZ4JP2/Askrin34.png</image:loc>
      <image:title>The Blender Blog - Visuals - Askrin - Part II - Askrin For Now</image:title>
      <image:caption>For the most part, Askrin is done. Updates will be made during the rigging process and as needed for different scenes.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.smellslikerevenge.com/www.smellslikerevenge.com/2022/12/7/askrin-part-i</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-12-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670442546345-9C6PSKVBP3BBEYNNNSES/Askrin.png</image:loc>
      <image:title>The Blender Blog - Visuals - Askrin - Part I - Sculpting The Face</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670442546582-6ET6V0W0WEZIGPL6414X/Askrin1.png</image:loc>
      <image:title>The Blender Blog - Visuals - Askrin - Part I - Refining The Features</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670442549387-6G27188P5YSHWTG4WK41/Askrin2.png</image:loc>
      <image:title>The Blender Blog - Visuals - Askrin - Part I - Setting The Eyes</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670442549719-YK3AY3DNE0IM2BA0GR9J/Askrin3.png</image:loc>
      <image:title>The Blender Blog - Visuals - Askrin - Part I - Adjusting Eye Placement</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670442551931-14PEPGJNX4XHH3DQSRNB/Askrin4.png</image:loc>
      <image:title>The Blender Blog - Visuals - Askrin - Part I - Rough Colorization</image:title>
      <image:caption>Here we give the character a few rough texture attributes. These will be enhanced later with hand-painted details.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670442554965-8XFW5N975SKX7ULYZZAW/Askrin7.png</image:loc>
      <image:title>The Blender Blog - Visuals - Askrin - Part I - Updating The Scene Lighting</image:title>
      <image:caption>We just have a very rough lighting set up here to get things sculpted. Usually, it is sufficient but as this texture includes a slight subsurface scattering aspect the lighting needed to be brought up. Our goal is to not go for photorealism with these characters. We are more trying to go for a Claymation feal.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670442556657-MDR0NUFACK2KKQN6R1NA/Askrin8.png</image:loc>
      <image:title>The Blender Blog - Visuals - Askrin - Part I - Adding Eyebrows</image:title>
      <image:caption>I mean if these eyebrows did not tell you we are not going for photorealism I do not know what does.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670442558390-YAUZD5D5852WN81EJ67G/Askrin9.png</image:loc>
      <image:title>The Blender Blog - Visuals - Askrin - Part I - Adjusting The Eyebrow Color</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670442560163-RH05GAVGX35M252X9I52/Askrin10.png</image:loc>
      <image:title>The Blender Blog - Visuals - Askrin - Part I</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670442561894-FVF1TEU4GMKCW1H22G9N/Askrin11.png</image:loc>
      <image:title>The Blender Blog - Visuals - Askrin - Part I</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670442563543-9028U3A3CMHTYP6QAIQA/Askrin12.png</image:loc>
      <image:title>The Blender Blog - Visuals - Askrin - Part I - Finalizing Eyebrow Shape</image:title>
      <image:caption>After looking at so many eyebrows on google, that they have begun to lose all meaning, we have arrived at a final eyebrow shape.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670442565337-F5ZCAHQH84363BUCKRH0/Askrin13.png</image:loc>
      <image:title>The Blender Blog - Visuals - Askrin - Part I - Designing Askrin's Duds</image:title>
      <image:caption>We have a couple of avenues we could go down for Askrin. Here we begin to design the boots and pants for one of them.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670442566942-GUZUOQWALZMY53C21RXP/Askrin14.png</image:loc>
      <image:title>The Blender Blog - Visuals - Askrin - Part I - Belly Buttons</image:title>
      <image:caption>One of the options for Askrin had him with an open jacket and no undershirt. So a belly button had to be added. Sorry buddy, no nips for you though.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670442568770-N19FKXWXJX6SBJ53O7A5/Askrin15.png</image:loc>
      <image:title>The Blender Blog - Visuals - Askrin - Part I</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670442570657-D3NE34U2CZUSK5W17V2R/Askrin16.png</image:loc>
      <image:title>The Blender Blog - Visuals - Askrin - Part I - That Idea Was Quickly Abandoned</image:title>
      <image:caption>As quickly as the belly button was done that outfit idea was abandoned. Going for a different look, we began a redesign.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670442572520-SVDJ2T6EYLLJ8AWCZP2M/Askrin17.png</image:loc>
      <image:title>The Blender Blog - Visuals - Askrin - Part I</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670442574993-EPKPXVBQ3DU9R3CDA1Y1/Askrin18.png</image:loc>
      <image:title>The Blender Blog - Visuals - Askrin - Part I - Recoloring Askrin's Eyes</image:title>
      <image:caption>Here we set the color for Askrin’s eyes.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670442577242-LJX6FITON64X3NEBRJJG/Askrin19.png</image:loc>
      <image:title>The Blender Blog - Visuals - Askrin - Part I - Askrin For Now</image:title>
      <image:caption>Askrin is still a work in progress and has a few finishing touches to add. Not least of which will be the final texture paint of the character. Askrin needs to tell a lot without being present for very long within the story visually. What story will he tell? Will he have hair? Will he ever have nipples? Probably not but you will just have to check back to find out.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.smellslikerevenge.com/www.smellslikerevenge.com/2022/12/3/the-mantis-courier</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-12-04</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670116758997-5WDBHVTH17OR0QUJZCTQ/Mantis+Courier1.png</image:loc>
      <image:title>The Blender Blog - Visuals - The  Mantis Courier - Beginning of the Leg Design</image:title>
      <image:caption>First, the shell of the Mantis Courier was sculpted. Then portions of it were separated into different parts to create legs.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670116759467-0I16WPLGBPAYJDIBBQ63/Mantis+Courier2.png</image:loc>
      <image:title>The Blender Blog - Visuals - The  Mantis Courier - Lighting Test</image:title>
      <image:caption>Here we slowly are carving out the space the leg mechanism hides when not in operation. Lighting is added to help add some life and show off the mechanisms.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670116772777-JT6MUHC76L96PMJD3SF1/Mantis+Courier3.png</image:loc>
      <image:title>The Blender Blog - Visuals - The  Mantis Courier - Updating All The Sides</image:title>
      <image:caption>Once the design was settled on one side, that same design was repeated around the base of the Mantis Courier.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670116773030-Z4XKTI42LELQQYV240J8/Mantis+Courier5.png</image:loc>
      <image:title>The Blender Blog - Visuals - The  Mantis Courier</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670116788002-ZV4JIW6AAUOIRFJRPHO2/Mantis+Courier6.png</image:loc>
      <image:title>The Blender Blog - Visuals - The  Mantis Courier - The Hologram</image:title>
      <image:caption>Here we show the Mantis Courier supporting itself to display its message.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670116788352-82L2U7I614RMRXC0PN38/Mantis+Courier7.png</image:loc>
      <image:title>The Blender Blog - Visuals - The  Mantis Courier - Getting It All Rigged</image:title>
      <image:caption>After many slight tweaks, the Mantis Courier needs to be rerigged. Rigging is the process of giving an animated character a skeleton. This allows you to control the character from this rig. Now we can bring this little guy to life.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670116801254-YBMCZNBDT1IXVQKXS5IR/Mantis+Courier8.png</image:loc>
      <image:title>The Blender Blog - Visuals - The  Mantis Courier - The Mantis Courier</image:title>
      <image:caption>Here we have the Mantis Courier done for the most part. Further shading and tweaks will be done as needed.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670116800858-YD5B3V93LM02N5MT2A1J/Mantis+Courier9.png</image:loc>
      <image:title>The Blender Blog - Visuals - The  Mantis Courier - The Model</image:title>
      <image:caption>Here we have a diffuse texture applied to all models in the scene. This allows you to consider the models’ geometry absent of distraction.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670116812400-HR5CC6MN4PH8OHMJXX2W/Mantis+Courier10.png</image:loc>
      <image:title>The Blender Blog - Visuals - The  Mantis Courier - Sculpt and Full Render</image:title>
      <image:caption>Here we have a side by side of the Finished Render and the sculpt absent of texture.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53eb8f9de4b0a66dcbef9195/1670116813365-0U79JJTX4I8FQ86UGSJR/Mantis+Courier11.png</image:loc>
      <image:title>The Blender Blog - Visuals - The  Mantis Courier - The Mantis Courier in Standby</image:title>
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